9.5 Upgrade Guide

While war weight starts to become something you should be taking into consideration at TH9, it really becomes critical at TH10. Particularly if you didn't take your time at TH9 maxing your defenses and upgrading your walls and heroes, building you infernos right away can put you up against TH10s before you're ready, and those TH10s will likely have significantly better offense if not defense as well. It is therefore highly recommended that you hold off building most of your new defenses at the start of TH10, at least until you get your offense up to speed. 


1. Don't build (most of) your new defenses right away. 

At TH10 you'll get 25 more walls, an additional big bomb, skeleton trap, and air mine. All of these can be safely built and upgraded without much affecting your war weight. Some folks will tell you that you can also build and upgrade your new archer tower and cannon, but it really depends on how upgraded your base was before you made the move to TH10, as well as the size of your clan and your position in it. If you didn't max your wizard towers or xbows at TH9, you'll have a little more leeway. Because additional defenses factor more heavily than upgrading existing defenses though, the conservative approach is usually to continue upgrading existing defenses, even if that means upgrading some of them to TH10 levels before placing your infernos.

2. Clan Castle

Your first major gold build should be maxing your clan castle, certainly before dropping any major TH10 defenses. 

3. Lab, Spell Factory, Army Camps

The spell factory and army camps are the obvious place to start when trying to improve your offense. And unless your plan is to catch up on upgrades you haven't done yet, you'll also want to get to the lab as quickly as possible.

4. Drill, Collector, Mine

Upping your resource production as soon as possible is also helpful. Because the first 4 or so levels of drill are so much cheaper than the camps, you may even elect to get a level 3 or 4 drill before worrying about your camps.

5. Golems and Hounds 

Starting with at least one or two DE lab upgrades at TH10 is generally the way to go, as hero upgrades aren't quite as important as they were at TH9, and this helps keep your lab busy while you put your  elixir towards your camps and drill. If you're comfortable with lavaloon attacks, and your main goal is to make sure you can 
smash pretty much any TH9 with relative ease, and the quickest and cheapest way to do this is to upgrade your hounds to max. If you didn't do your haste at least to level 2 (that's a TH9 upgrade), this might be a good early upgrade too, and will allow you to move back your lab upgrade. 

If you prefer ground attacks, or are more focused on preparing to take on TH10s, starting with golems is generally preferred. 


6. Regular E Troops and Freeze

Once your camps, spell factory, and lab are done and your drill is at least level 5, you should be ready to start spending regular E in the lab. If you have or are about to drop your infernos, doing the freeze spell to level 3 or 4 is probably your best bet. Upgrading freeze will affect your war weight more than anything other than adding infernos though, so if you're staying at 9.5 for a bit, it may make sense to do some of your regular E troops first.

Your two best options here are probably PEKKAs and Giants. Giants are good for raiding, and for going up against bases with 1 or more infernos set on single. PEKKAs are good for going up against multi infernos, TH9s, and for donating. Wallbreakers aren't a bad option either, particularly if you're seeing a lot of level 9+ walls, and they're quicker and slightly cheaper than other upgrades. Wizards, of course, get used in almost every war attack as well, but their stat increase is relatively small, so it's generally best to do the others first.


7. Max Teslas, Archer Towers

If you're looking to prolong your stay at 9.5 or are otherwise trying to engineer your base to help win wars, maxing your teslas is the next logical step, followed by archer towers. These will have less impact on your weight than building new defenses. If you're really concerned that adding any more weight will be too much though, you can still do air defenses, sweepers, traps, bombs, and walls. 



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